Showing posts with label Anthony Merola. Show all posts
Showing posts with label Anthony Merola. Show all posts

Friday, August 13, 2010

Anthony Merola - ball bounce - Critique




The ball bounce off to the right is much much better, well done! My only picky observation would be:
- when an object enters or exits frame, you should try to have a little piece of the object visible on the first frame for the entry or last frame before the exit. So the first frame is x15 where we see the ball fully. It would be neat to have one frame before that we see only as much as what you have on x18. If you don't have it it feels like the ball just pops in
- frame the shot down so that we can see ball impact on x18 and 38
- x47 the ball should be on a path down, but you have the ball higher than on x46

But again, much much better!




The second clip has the same entry problem (seems to be the same clip?), with the poppy entry on x15.
The bounce off the wall is good, I think it just goes too far to the left afterwards. The momentum of the ball will decrease over the course of the shot. Look at where the ball is on x38. Once the ball will bounce off the wall it would not go as far again. So the position on x58 is too far screen left. Have it more to the right next to the frame counter.
Overall it's really good, but then on x74 on the ball gets suddenly pulled down over one frame and then it it rolls on the ground super fast until x78 and then suddenly slows down. That whole area needs another pass, matching the quality that you have before that section.

Keep going! Almost there, you're super close!

Cheers
JD

Sunday, July 11, 2010

Anthony Merola - Ball bounce - Critique



That's much better!

The big tweak first: there's a stop and pause around x20 and then the ball goes up again?

The bounce just needs a few little tweaks! The chart is great and it shows immediately the spacing tweaks that you need to make.
Look at the spacing from x8 to 9. Now look at x9 to 10. The spacing from x9 to 10 is smaller than from 8 to 9, but it should be bigger, because the ball is accelerating as it falls.
The bounce feels a bit soft because you have a very small change from x11 to 12. Frame 12 is not needed, go from x11 straight to 13.

That's it though! Almost there!

Cheers
JD