Showing posts with label Snehal chaudhari. Show all posts
Showing posts with label Snehal chaudhari. Show all posts

Sunday, August 8, 2010

Snehal Chaudhari - Ball with tail - Critique




Nice! Pretty much done, only little things left to fix!

- Your tail overlap needs another pass for the x12+ area. The tail needs to overlap and have a direction change.


- the tail stops moving up from x18 to x19, and after that you could push it a bit more up to x24, so that the tip is not pointed down anymore but up
- there are some funky poses from x43 to 44 and from 45 to 46, where the tail suddenly shoots up

- And watch your arc after the jump, around x44 on it starts to flatten out and it feels like the ball is traveling screen right too much, it gets floaty. The green arc is more the path that you should follow and which you started for the first half.


Almost there!

Cheers
JD

Saturday, July 31, 2010

Snehal Chaudhari - Ball and Tail - Critique



Hey,

nice work! Love the perspective view, the composition is nice!

Thanks for the sideview, that's good to have to analyze the clip.

It's overall pretty good, just a few little sections that need tweaking. From x13 to 14 the ball jumps up pretty high and the tail shoots down. That's a big change over one frame. I'd give it one more frame where the ball is stretched out reaching forward but not off the ground.
Another quick change is from x27 to 28. It'd be good to see a reversal in the tail, where it is how it is on x27, but then as it goes down you reverse the curvature and when it drags behind again during the jump it's back to how it is on x28. Same on x36, that tail end should point up.
Watch the spacing for your forward movement (in z?). Around x19 it almost comes to a halt and then lunges forward. Keep it smoother.
Watch that the ball doesn't start to squash before it hits the ground like on x26.
The lunge forward from x35 to 49 is a bit too far. It might just be a matter of retiming though, where you'd have a tiny bit more hang time and a tiny bit of a sharper drop. Right now after a few frames of the last bounce up it starts to feel even. Funny enough it's not as pronounced in the perspective view.
On that last landing, on x49, which is the first contact frame, you already have it squashed, but since it's the landing and finish, you could try to have it stretched out there and squashed one frame later for more of a controlled compression (the ball is trying to slow down; it's not bouncing up again).
On x50 the tail should continue the overlap and no stick in the same pose.

Seems like a lot but it's just little things here and there. Looking good! Keep going!

Saturday, July 17, 2010

Snehal Chaudhari - Bouncing Balls - Critique



The three bouncing balls look good, I would just tweak the middle one at x38. That last bounce up is too high when using up/downs over one frame. That starts to feel like a pop.

The sideways bounce is almost done, there are only a few sections that stood out:

- when it rolls off the platform, it rotates too much compared to fast it translates, reduce the rotation a bit to avoid that spinning feel
- watch the path as it falls down at the beginning, after x32 it feels like he's suddenly traveling more screen right.
- right before the ball hits the wall it slows down translation wise. Make sure that your x curve doesn't flatten out.
- biggest culprit: the screen left movement suddenly ends at x89 and then you move back to the right. Keep going screen left and finish out the bounces


Cheers
JD

Sunday, July 11, 2010

Snehal Chaudhari - Balls - Critique

Hey,

alright, let's look at the medium Ball_02 first:



- The beginning until it hits the wall looks generally good! There are some little tweaks I would do. Make sure the screen right translation at the beginning doesn't have too many keys on it. There's a little slow down around the x14 area and then a speed up around the x22 area. It just should nice and even with a little gradual acceleration before it falls off the first object. The rest looks good!
- after the ball bounces off, around x70, it suddenly speeds up! The momentum is suddenly really strong again, so keep it down, so it fits more with the timing at the beginning. The bounces will be smaller and it will travel less over time, it can't just accelerate. Then watch your spacing after x79. From x79 to 80 it pretty much stops moving screen left and after that it continues the translation (after a few bounces the ball would also continue to rotate counter clockwise, especially at the end when it rolls).

Now the bouncinb balls_02:



- the only one I would tweak a bit is the balloon on the right. It's a bit too even. I would add a little bit of acceleration towards the end before it hits the ground. Nothing huge, but just a little bit.

Cheers
JD

Sunday, June 27, 2010

Snehal chaudhari - bouncing balls - Critique



The heavy one works very well, that one is done.
The medium one is a bit too poppy. Give it a few more frames for the up and down. Especially for the last bounce on x38 (if your anim starts at x1). It's too high to just drop down over one frame.
The light ball is going into the right direction, but needs a bit more work. The initial drop needs more acceleration towards the end. The bounces after that are better but from x228 and on it starts to feel very slow and even. Add a little acceleration to the drop for the rest of the bounces.