Tuesday, June 5, 2012

Elena Dae - Jump - Critique



The revision looks great! You did a great pass on the knees, as well as the pivots on the feet. That feels very stable now and much more grounded, nice job!

The hands and arms are better, but I'd do another pass in terms of spacing. For instance:

- the SL arm goes up and still stops on a hard note, around x35. You can ease into that stop more but gradually narrowing down the spacing:


- watch the SR arm, from x69 to 71, it kinda locks in space. Let's look at what happened before:


So in the above pic, visually the arm moves up and SL.


Then it visually locks in place, where it doesn't move left nor right, it kinda pivots off the elbow and stays put.


Then the arm suddenly moves down and SR over one frame, resulting in a pop.

During the same spot, from x72 to 73, the head spacing gets funky where it suddenly pivots off of his eye are (step frame through it).


Also, watch out for moments where he lands. You want to introduce overlap in smaller body parts, since they're lighter, so that the movements don't just stop on a dime. For instance, on x77, the SR arm goes down and stops, yet the hand/wrist stops as well. During that moment it could continue down for the overlap and carry over the momentum:


From x77 to 80 the SR arm also feels twitchy, watch out for the spacing there as well.

As a whole, watch out for sections, when you frame through, where the whole body moves as one unit and no individual body parts are broken up:


That's happening from x45 to 46.

Last thing, and that plus the above note, will help with the sticky frames and other spacing issues, watch out that the root spacing is clean as well. For instance, the body moves SL until x49 in a somewhat even distance from frame to frame, but then on x49 to 50 the move to the left is suddenly bigger, then very small to x51, then suddenly big to x52 until x54, where it's small again, etc.


Hope this helps!
JD

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