Showing posts with label Jihwan Jung. Show all posts
Showing posts with label Jihwan Jung. Show all posts

Sunday, May 6, 2012

Jihwan Jung - Jerry - Critique


Hey,

here my thoughts:

- same notes from last week apply regarding the shoulders, you want to push the motion and range and timing, so that we can see the difference
- the two inhales (one after "Oh Jerry", the other after "Oh God") need to be visible in her chest and overall body; without that the audio doesn't feel connected to the character
- it doesn't look like you addressed the previous notes that much (if at all):



This previous note still applies, especially the head, which is not tilted at all in your current clip

- I would put her hand on the phone, and then let it stay on the phone for a few frames, then pick up the phone, and make that picking up motion faster.



Right now, the arm movement is fairly even and slow, which makes it look like she's still sad and depressed. But the pick up should reflect the audio at the end, where she's happy again. Each movement communicates emotion to the audience

Anim wise:
- x15 to 47 her left hand, her fingers slowly close, which feels like a stray key or a robot; same thing with how she opens up her hand during "oh god", feels even, there's not contrast in timing there
- the head tilt during the "oh Jerry" part feels too isolated; involve her chest a bit more, so you show how the head affects the rest of the body
- her left arm gesture on "now?" also feels too isolated and a bit linear in how the arm starts and stops moving
- watch out right before that how both arms and the head move at the same time, starting at x209 and ending at x217 (head stops moving SR and the her left arm stops moving SR (goes down after that))



During that move, don't forget to have arcs on movements (for instance, track her nose), be it head turns, arm movements, etc.



Same goes for her arm during that section:



I would work overall on arcs, your ease in/outs so that the timing has more emotional meaning and connecting the body to the audio. After that we will check out the facial work.

Hope that helps!
JD

Monday, April 30, 2012

Jihwan Jung - Jerry - Critique


Looking good!

Here my thoughts:

- on the first "Oh Jerry", I'd bring up the shoulders and lower them on "Jerry", so it's like a sigh almost; right now the shoulders are pretty dead
- same on "Oh God", right before the "Oh" she inhales, so you could show that in the chest and shoulders
- then after "God" bring the shoulders down, so it's overall drooped


- by having them down, you can bring them up once she picks up the 2nd phone, making her more alert and perky; that will give you more visual contrast in the poses and body emotion

- I would also tilt her head more to the side, so she has visually more trouble keeping her body straight, she looks more tired/defeated/sad



- again, that will provide contrast for the very end, when her head is straight and her body is straight

Hope that helps!
JD

Thursday, March 29, 2012

Jihwan Jung - Contract and Bunny - Critique



Alright, the contract clip:

Love the ending!! That's it! Nicely done! The only picky thing would be, it looks like your root is slowing down during the last couple frames, like your tangents are flat. I would keep it going, as if he's going to take a few more steps after the end of the shot. But that's it otherwise!!!

The other things are picky, but I mentioned it before ("bad" shape and closing fingers a few frames earlier), so I'm not sure now if you got that mail. :(

When he says "bad", the down rotation of the jaw is too fast, the "Ba.." pops down. Actually, in this version, the whole beginning feels poppy going from shape to shape. I would tone down the extremes a bit, so that the transitions are not so fast. And for the "bad" part, if you look at x65, that's an O shape, so I would go (shape wise) from x63 to a shape like on x69, and for the hold, stay more within x73, so that the mouth is a bit more open, more than what you have at x79.

The whole body moves at x177 to 178. I would offset all of this, so that the screen left arm moves first, then the chest (because it's influenced by the arm), then the other arm, then the root, etc. that way it's not so pose to pose. And before the arm moves, I would curl in the fingers two frames earlier, to lead that action and show the firing of the finger muscles before the arm muscles fire up.

Did you add that blink at x177? It feels a bit odd, but it's just the timing. The lids go down over two frames, I would have them go over three. The added frame would be between x175 and 176, just another breakdown, so that the lids ease more out of that stare. But start the the whole thing at x176 and end it at 179, so that the blink happens more during body move. Right now it's a quick blink with a hold on the close pose, but all that happens before the body moves back, so it stands out. I'd just mix that a bit more.




Ok, "amusement" park:

Let's go with the bunny first:

- his wave at the beginning feels too separate from the rest of the body; the arm rotates back and forth, but it looks like you're going from A to B then back to A, etc. it's the same keys, just repeated. Timing wise it also feels the same, until when he leans to the side, then it feels faster, but the back and forth is still even timing wise. So I would make that a bit more natural and vary the timing a bit more. The chest would also move with the arm a bit more, to make the arm feel more connected
- watch out for the head spacing, after he's getting hit; the head goes down (spacing looks fairly even, should accelerate and slow down) and stops very abruptly at x64; ease more into that stop


- he takes a step at x89, and the whole body moves at that frame. I would have him lean screen right 5 frames before, so that he starts the weight shift and THEN takes the step, for proper balance:


- from x113 to 119 the kicking leg is moving a lot, but not influencing the hip/root/chest at all or barely; it feels like you're scrunching the leg back but not adjusting the balance, as if you want to fit the leg pose in there without changing the body pose. But it should be more like this:


- after his kick he should either take another adjustment step or turn around, etc. just continue his action. Right now it feels like a Street Fighter game where there's a kick and then he goes into an idle cycle. :)

http://www.zweifuss.ca/ryu/ryustance.gif


Now the kid:

- watch out for speed changes during the run/walk. After x15 he accelerates suddenly and that change stands out

- I'd try to keep his face clear of the bunny, so that the characters don't overlap so much spatially



it looks like he's really examining his arm! :)
He should look down at the basket when he steals stuff and then up again at his butt because he wants to kick it
- that sideways hop feels a bit weird after x34: first, his right leg just goes in from x34 to 38, with no changes in the foot poses, it just slides up visually. Same with the other foot (and that one lands a bit softly, as if you're easing into that step). Then the body just goes up at x38 and until x42 there is no breakup between the body parts, he just moves as one unit. You need to involve the chest, head, shoulders, arms, etc. more into those movements, otherwise it feels too blocky and too pose to pose.
- watch out for poses like on x59, where things point towards the camera; in this case his knees. That type of perspective muddles the silhouette too much. If you do the squint test, it looks like the kid has really short legs



- during the side step around x67, I don't feel like the hips are involved during the weight shift up until x76
- the fall after x125 feels a bit off too; his left leg suddenly extends from x125 to 126; then both legs fall down vertically with no screen left movement, so that forward inertia is suddenly missing; the arms flap down and then don't bounce and the body also doesn't bounce, so it all feels like it falls and then just cleanly sticks to the ground; that ending needs to be a bit messier for the kid with a bit more complex body mechanics

Hope all of this makes sense!
JD

Thursday, February 16, 2012

Jihwan Jung - Contract - Critique



This is looking a lot better! Let's check out the woman first:

- the body movements overall feel too broad, given that she's tied up. Unless you animate the rope around her and make it all look a lot looser.

- biggest timing thing that stood out was her move at x128 to 130 (if the clip starts at x0); that part is super fast

- I would also have her nod a tiny bit when he asks "do you feel bad?", because he goes "good" without any indication that the woman does anything to make hi think "good".

Now the guy:
- first thing that stood out was the walk at the end; it definitely looks more like a walk, which is great, but the steps are a bit fast, there's something too quick about it, which makes him feel "small" and a bit "in a hurry", which takes a way from his anger and power

- when his hands fold out during "do you feel bad" feels a bit twinned, I would offset one hand a little bit

- I would add a blink to his look up during "good", I think it would soften him a bit and make him look a bit nicer; try it out, I'm curious what it looks like; not a quick blink, but soft and gentle

- his explosion into "that's how I feel", starting around x117, feels a bit too long; I think you could have that moment take less time, so it's more of a surprise and more "explosive"; if you don't have his arms go up around x122 before the big move around x125, that would shorten it and take out that anticipation

Hope this helps!
JD