Thursday, November 3, 2011

Ya-Shu Chang - Dino fight - Critique

Alrighty, it's looking better and better! Here my picky notes:


last little things to look out for:

- dino horn is going through Tiny's chest

- Tiny's left foot is going through the dino

- Tiny's screen right rotation at x5 to 9 still feels too fast and needs more overlap on the head

- not sure if that's new or if didn't see that before, but dino's bottom screen right leg goes back and dies at x9; would be good to be a bit looser until around x19

- Raptor arms are still too stiff and too "parented" to the body

- Raptor tail is too stiff as it goes down; it feels like it's a wooden board attached to the Raptor body and following the same movement

Basically, with the tail, it's going to be a mix between pure overlap and follow through and just reacting to the body of the raptor, like your typical bouncing ball with a tail anim:

and the tail being more active, where it whips around, being driven by the Raptor and the muscles:

Cameron's reel is a good example where the tail is a combination of both:


- Raptor arms too stiff, no anim on it


- Raptor arms feel more alive, but make sure that when the body moves around quickly, that there is drag and overlap in the arms; they still feel too parented to the body

- Tiny's arm pull at x104 to 108 is a bit tricky, because the arm gets swung away and the Raptor head swings to the left; both happens at the same time and it feels as if the Raptor was pull to the left as well; but isn't Tiny freeing itself from the bite? I would keep the arm swing but the Raptor head could swing with the arm a bit before getting into the pose around x117; imagine you're holding on to someone and that someone pulls away while you hold on, you will get pulled in the direction as the person who's pulling

- Tiny's left arm gets into a pose around x99 and then kinda sticks there, especially the hand and finger pose until x105, then on x106 the hand disappears; it would be good to get a different hand and finger pose until the exit for more contrast and to take the stiffness away

- Raptor tail feels fine until around x110 where it could swing back screen left, going with the body motion


- Tiny's right arm feels too passive around the x144 area, when it swings back; on that frame it could be more dynamic and forceful pose wise

- there's a quick left hand/arm move by Tiny from x150 to 152, which stops too quickly (looking at the wrist, it changes rotation quickly over two or three frames only and then stays pretty much put orientation wise; played in real time it's a bit too poppy and then locked); I think that transition could need one more pass and watch out for the fingers, they seem to go through the neck around x151

- the Raptor tail could be smooth out from the beginning to around x150 and slowed down a tiny bit, but keep the "out of control", overlappy feel to it; watch out for floor intersections; after x150, it could be more active and in control, reacting to the grab (again, check out Cameron's reel for reference)

- raptor head seems to pop screen right after x162 and start a linear rotation screen left after x167; smooth out those areas


- this shot still feels the roughest out of whole bunch

- I'd watch out for pops and sudden stops, for instance:

- Tiny's left arm around the x195 area wiggles and pops around

- Tiny's right foot pops to x207 during the up move; that stop is super abrupt and needs more follow through with the up momentum

- Tiny's right arm pops back around x195 during the antic and stops too quickly

- Raptor's feet pop and lock (especially at the end)

- Raptor arms are too stiff

- Raptor tail move at the end could be wavier, more snake like and not just rotate overall up and then down; the base would go down first, while the end would continue the up move and overlap and come down later

Almost there, just some last mile polish areas to fix!



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