The light ball is a bit all over the place. Even without the maya file, you can see that there are just too many keys in there. It's too poppy and the overall feel is just off. If you compare the Y curve of your scene to the typical bouncing ball curve, you can clearly see the difference. The Y curve should look like any of those bouncing ball drawings in animation books, at least path wise. Spacing wise it will be almost the same, but over more seconds. Compress a beach ball anim and speed it up, it will look like a regular bouncing ball. So try that. Do a regular bouncing ball with a couple bounces, then scale the keys so it takes longer and slow it down.
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